PackEngine

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PackEngine lets you add animated first-person items and wearable 3D armor to Minecraft with JSON files instead of Java. You describe an item’s model, texture and animations, what it costs to use, and what happens at each point of its use animation. PackEngine draws it, plays it and runs the actions.

Most medicines, food, drinks, injectors and rechargeable tools can be built this way. When the built-in actions aren’t enough, an item can run a command, call Legendary Survival Overhaul’s thirst and limb health, or use an action type another mod registers.

This wiki is for pack authors and for developers building on PackEngine. If you only want to install a pack, put its folder or zip in .minecraft/packengine/ and restart the game.

Supported versions

Minecraft Loaders Java
1.20.1 Forge, Fabric 17
1.21.1 NeoForge, Fabric 21
26.1.2 NeoForge, Fabric 25
26.2 NeoForge, Fabric 25

The current version is 1.1.0.

Pages

Conventions used on every page

Ticks. Durations and event times are in ticks. There are 20 ticks per second.

Health. Health amounts are in half-hearts, as in vanilla. "amount": 4 is two hearts.

Resource locations. A bare name such as medkit_use resolves inside your own pack’s namespace. Anything with a namespace, such as minecraft:item.armor.equip_leather, points wherever it says.

Optional fields. A field is optional unless its table says it’s required.